﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace NodeEditorFramework
{
    public abstract class NodeSubCanvas
    {

        /// <summary>
        /// 对数据初始化
        /// </summary>
        public abstract void SetNodeEditorState(NodeEditorState nodeEditorState);
        public abstract void DrawSubCanvas();
    }
}
